Developing for the iPhone Part 4: The Notebook

I’m working furiously to get a few of the most requested features in (dice locking, colored dice, history, etc.). A word of advice: if you ever plan to have multiple views flipping back and forth with a navigation bar, code that up before you start working on your main view, especially if you want to do something tricky like have a view to the left of your main view… Ah, hindsight.

Anyways, I thought I’d take a bit of a break from that and go into one of the most important pieces of equipment when it comes to developing software: the notebook. That’s right, this humble notebook is vital to your project because it represents planning. Without the notebook, you might just start adding features and UI elements willy-nilly and then where would you be? Stuck with a crappy product, that’s where! You could use anything to plan, really; loose sheets of paper, napkins, a blackboard. But I prefer a notebook for a few reasons:

  • it’s portable so you can jot down ideas wherever they occur to you
  • the pages are connected so they won’t get lost or mixed up
  • it makes you look cool

Well, okay, maybe it won’t make you look cool. But hey, the director of Pan’s Labyrinth, Guillermo del Toro, has one and he’s pretty darn cool.


One Response to “Developing for the iPhone Part 4: The Notebook”

  1. Troy Says:

    Notebooks rule – I have at least a dozen. I like the moleskines ( – I use the pocket-sized weekly diary to keep track of… life, basically, and a medium-sized notebook for technical drawings and lists and notes and pseudo code and whatnot – graph paper, not lined. Now if only I could find a nice small pen that doesn’t leak on airplanes, doesn’t bleed through the pages, and has a fine point…