Apple just rejected my latest iPad app, Starfield 3D, because “Apps that are not very useful or do not provide any lasting entertainment value may be rejected”.
This is one of the hardest parts of being an iPhone developer, the possibility that all your efforts and creativity may never see the light of day because someone else doesn’t like it. That’s true of a lot of things in life — so much depends on whether others see the same potential that you see. So when something like this happens, you have to choose between getting discouraged or pushing on and hoping for better next time. Right now, it’s a little hard not to feel discouraged, but I think I’ll keep trying eventually.
But hey, if you’d like to see this app on the iPad, please comment on the YouTube video. Maybe if there are enough comments, Apple would be convinced that there’s a market for this sort of thing.