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	<title>Comments on: Delayed Texture Loading</title>
	<atom:link href="http://www.machwerx.com/2008/09/11/delayed-texture-loading/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.machwerx.com/2008/09/11/delayed-texture-loading/</link>
	<description>The werx of Mach Kobayashi</description>
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		<title>By: NinjaHERO</title>
		<link>http://www.machwerx.com/2008/09/11/delayed-texture-loading/comment-page-1/#comment-76</link>
		<dc:creator>NinjaHERO</dc:creator>
		<pubDate>Sat, 13 Sep 2008 17:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.machwerx.com/?p=142#comment-76</guid>
		<description>Yeah, the idea of making the text the actual color is way better than my food idea. I don&#039;t know what I was thinking. Perhaps I was just hungry?</description>
		<content:encoded><![CDATA[<p>Yeah, the idea of making the text the actual color is way better than my food idea. I don&#8217;t know what I was thinking. Perhaps I was just hungry?</p>
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	<item>
		<title>By: aceshelman</title>
		<link>http://www.machwerx.com/2008/09/11/delayed-texture-loading/comment-page-1/#comment-75</link>
		<dc:creator>aceshelman</dc:creator>
		<pubDate>Sat, 13 Sep 2008 12:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.machwerx.com/?p=142#comment-75</guid>
		<description>on letters/colors... I understand the problems with trying to give each color a meaningful corresponding letter. Using (a) to represent the first color chosen, b for the second, etc should be just fine. I mean how many colors is a user going to want to roll at once? Seems 2 or 3 colors for the vast majority, and the user can surely remember that he chose &quot;one red two black and a white&quot; for example. 
In any case the developer might consider coloring the text to match the colors of the dice chosen, but this would bring with it problems of clashing and/or obscuring background+foreground text coloring.</description>
		<content:encoded><![CDATA[<p>on letters/colors&#8230; I understand the problems with trying to give each color a meaningful corresponding letter. Using (a) to represent the first color chosen, b for the second, etc should be just fine. I mean how many colors is a user going to want to roll at once? Seems 2 or 3 colors for the vast majority, and the user can surely remember that he chose &#8220;one red two black and a white&#8221; for example.<br />
In any case the developer might consider coloring the text to match the colors of the dice chosen, but this would bring with it problems of clashing and/or obscuring background+foreground text coloring.</p>
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		<title>By: Keeper</title>
		<link>http://www.machwerx.com/2008/09/11/delayed-texture-loading/comment-page-1/#comment-74</link>
		<dc:creator>Keeper</dc:creator>
		<pubDate>Sat, 13 Sep 2008 07:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.machwerx.com/?p=142#comment-74</guid>
		<description>Just make the font of &quot;1d6&quot;, &quot;5d10&quot; match the texture color, as Deluxe already suggested. If you&#039;re adding the &quot;make your own dice&quot; feature later you could just let the user select a matching color (from a palette?) that corresponds with the texture.

I would find it hard to remember, that &quot;f is blue&quot; or &quot;i is green&quot; etc.</description>
		<content:encoded><![CDATA[<p>Just make the font of &#8220;1d6&#8243;, &#8220;5d10&#8243; match the texture color, as Deluxe already suggested. If you&#8217;re adding the &#8220;make your own dice&#8221; feature later you could just let the user select a matching color (from a palette?) that corresponds with the texture.</p>
<p>I would find it hard to remember, that &#8220;f is blue&#8221; or &#8220;i is green&#8221; etc.</p>
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	<item>
		<title>By: NinjaHERO</title>
		<link>http://www.machwerx.com/2008/09/11/delayed-texture-loading/comment-page-1/#comment-73</link>
		<dc:creator>NinjaHERO</dc:creator>
		<pubDate>Sat, 13 Sep 2008 05:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.machwerx.com/?p=142#comment-73</guid>
		<description>So will we be able to tell which letter goes with which color on the input screen? I had an absurd idea on how to remember which letter goes with which color. Its so loony I had to share. 

Apple (a)= Red
Banana (b)= Yellow
Carrot (c)= Orange
etc
etc

I am going to shut up and roll some dice now.</description>
		<content:encoded><![CDATA[<p>So will we be able to tell which letter goes with which color on the input screen? I had an absurd idea on how to remember which letter goes with which color. Its so loony I had to share. </p>
<p>Apple (a)= Red<br />
Banana (b)= Yellow<br />
Carrot (c)= Orange<br />
etc<br />
etc</p>
<p>I am going to shut up and roll some dice now.</p>
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	<item>
		<title>By: Mach</title>
		<link>http://www.machwerx.com/2008/09/11/delayed-texture-loading/comment-page-1/#comment-72</link>
		<dc:creator>Mach</dc:creator>
		<pubDate>Fri, 12 Sep 2008 04:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.machwerx.com/?p=142#comment-72</guid>
		<description>I was planning on using the letters (a, b, c, d, e, f, g, h, i, j) instead of first initials because of possible ambiguities (&quot;black&quot; vs. &quot;blue&quot;, &quot;green&quot; vs &quot;gray&quot;, etc.). Also, at some point, I was hoping to support custom dice that you could texture yourself and it seemed like using the a-j letters would be more flexible.</description>
		<content:encoded><![CDATA[<p>I was planning on using the letters (a, b, c, d, e, f, g, h, i, j) instead of first initials because of possible ambiguities (&#8220;black&#8221; vs. &#8220;blue&#8221;, &#8220;green&#8221; vs &#8220;gray&#8221;, etc.). Also, at some point, I was hoping to support custom dice that you could texture yourself and it seemed like using the a-j letters would be more flexible.</p>
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	<item>
		<title>By: Deluxe</title>
		<link>http://www.machwerx.com/2008/09/11/delayed-texture-loading/comment-page-1/#comment-71</link>
		<dc:creator>Deluxe</dc:creator>
		<pubDate>Thu, 11 Sep 2008 17:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.machwerx.com/?p=142#comment-71</guid>
		<description>IMO it&#039;s a good idea to delay texture loading like you say... Better loading textures only when needed.
For dice color, don&#039;t you mean &quot;d6r+d6b&quot;? And what about display &quot;d6+d6&quot; with the first in red and the second in blue?</description>
		<content:encoded><![CDATA[<p>IMO it&#8217;s a good idea to delay texture loading like you say&#8230; Better loading textures only when needed.<br />
For dice color, don&#8217;t you mean &#8220;d6r+d6b&#8221;? And what about display &#8220;d6+d6&#8243; with the first in red and the second in blue?</p>
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